How Violent Video Games, Racial Bias and School Shootings Are Connected

A new study has found that violent video games are more often blamed for school shootings when they are committed by white perpetrators.

How Violent Video Games, Racial Bias and School Shootings Are Connected

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New research just released by the American Psychological Association has found that people are more likely to think violent video games are a cause of school shootings when the perpetrators are white than when the perpetrators are African American. The researchers believe this is might be due to racial stereotypes that associate minorities with violent crime.

More than 200,000 news stories about 204 mass shootings since 1978 were analyzed in the study, and the researchers found that video games were eight times more likely to be mentioned when the shooting happened at a school and the perpetrator was a white male than when the shooter was a black male. Similar findings resulted when another experiment was done with college students.

According to a press release about the study, in one experiment, 169 college students (65% female, 88% white) read a mock newspaper article describing a fictional mass shooting by an 18-year-old male youth who was described as an avid fan of violent video games. Half of the participants read an article featuring a small mug shot of a white suspect while the other half saw a mug shot of an African American suspect. Participants who read the article with the photo of a white shooter were significantly more likely to blame video games as a factor in causing the teen to commit the school shooting than participants who saw a photo of an African American shooter.

“When a violent act is carried out by someone who doesn’t match the racial stereotype of what a violent person looks like, people tend to seek an external explanation for the violent behavior,” said lead researcher Patrick Markey, PhD, a psychology professor at Villanova University. “When a white child from the suburbs commits a horrific violent act like a school shooting, then people are more likely to erroneously blame video games than if the child was African American.”

There is scant evidence that violent video games cause school shootings. Additionally, video games are often associated with young people despite the fact that the average age of players is in the 30s, said Markey.

In 2015, the APA Council of Representatives did find an association between violent video games and some aggressive behavior, but their resolution said there was insufficient research linking violent video games to lethal violence. More recent research, however, hasn’t found any link between violent video games and aggressive behavior.

Read the full report.

About the Author

Robin Hattersley Gray
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Robin has been covering the security and campus law enforcement industries since 1998 and is a specialist in school, university and hospital security, public safety and emergency management, as well as emerging technologies and systems integration. She joined CS in 2005 and has authored award-winning editorial on campus law enforcement and security funding, officer recruitment and retention, access control, IP video, network integration, event management, crime trends, the Clery Act, Title IX compliance, sexual assault, dating abuse, emergency communications, incident management software and more. Robin has been featured on national and local media outlets and was formerly associate editor for the trade publication Security Sales & Integration. She obtained her undergraduate degree in history from California State University, Long Beach.

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One response to “How Violent Video Games, Racial Bias and School Shootings Are Connected”

  1. Don Andreson says:

    I find it interesting that the “experts” are just now coming to this conclusion. Many of us saw this and spoke out 10 to 20 years ago. Let Col Dave Grossman wrote a book about this phenomenon, “Stop Teaching Our Kids to Kill”. Why were his warning and our voices ignored and hushed? Now those who pushed us aside have finally come to the same conclusion.

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